If I have 10 cubes in a row and I assign all of them different sounds that play when their colliders are triggered, how do I ensure that they sound good together, as in they overlap but systematically reduce their volume in accordance to how recently they got triggered-
So its like an instrument or xylophone type thing-
suggestion: how to make an instrument with 3d objects and playmaker would be a cool article/ tutorial pls! thank you!!
oh wow its so cool!!!!
also will these custom actions work in styly? https://github.com/ericvanderwal/general-playmaker/tree/master/Audio thanks