If I have 10 cubes in a row and I assign all of them different sounds that play when their colliders are triggered, how do I ensure that they sound good together, as in they overlap but systematically reduce their volume in accordance to how recently they got triggered-
So its like an instrument or xylophone type thing-
Thank you
suggestion: how to make an instrument with 3d objects and PlayMaker would be a cool article/ tutorial pls! thank you!!
Best Answer
H
Hara
said
almost 3 years ago
Hi 大学生好,
The following article may help you. This is about audio visualizer.
大学生好
If I have 10 cubes in a row and I assign all of them different sounds that play when their colliders are triggered, how do I ensure that they sound good together, as in they overlap but systematically reduce their volume in accordance to how recently they got triggered-
So its like an instrument or xylophone type thing-
Thank you
suggestion: how to make an instrument with 3d objects and PlayMaker would be a cool article/ tutorial pls! thank you!!
Hi 大学生好,
The following article may help you. This is about audio visualizer.
https://styly.cc/tips/audiovisualizer_discont_playmaker/
Sincerely yours,
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- Newest First
Sorted by Newest First大学生好
thanks!
大学生好
oh wow its so cool!!!!
Hara
Hi 大学生好,
The following article may help you. This is about audio visualizer.
https://styly.cc/tips/audiovisualizer_discont_playmaker/
Sincerely yours,
大学生好
also will these custom actions work in STYLY ? https://github.com/ericvanderwal/general-playmaker/tree/master/Audio thanks
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