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Photogrammetry Limitations

Hi!

I would like to inquire about limitations regarding uploading a larger photogrammetry model onto STYLY within a scene.


I know I can only upload a scene that is 512 MB large, is that correct?

Are there any other limitations regarding triangles/vertices of models?


It seems that STYLY is reducing the size of the photogrammetry model automatically and many details get lost, although it was kept within the size limit. How can I prevent this if possible?


Please see my example here:
https://gallery.styly.cc/scene/7f1b6a28-643f-49ee-a4d8-4bdd50be08a7


Best Answer

Dear Susanne Barthl,


Thank you for using STYLY.

I enjoyed your wonderful photogrammetry scene.


If you upload a scene with Azcopy, upper limit size is 512MB. If not, it it 256MB.

If you use a Windows PC, AzCopy is enabled by default. However if you use a Mac PC, in order to enable AzCopy, you should open dialog from STYLY>Asset Uploader settings, and check the "Enable AzCopy". 


I think that there aren't any other limitations regarding triangles/vertices of models.


The reason why your model's size is reduced is maybe shader.

You should change the shader from "Standard" to "Unlit Texture", and it would make the model more clearly.

You can learn how to change the shader from following article.

https://styly.cc/tips/photogrammetry_discont_photogrammetry/


Sincerely yours,



1 Comment

Answer

Dear Susanne Barthl,


Thank you for using STYLY.

I enjoyed your wonderful photogrammetry scene.


If you upload a scene with Azcopy, upper limit size is 512MB. If not, it it 256MB.

If you use a Windows PC, AzCopy is enabled by default. However if you use a Mac PC, in order to enable AzCopy, you should open dialog from STYLY>Asset Uploader settings, and check the "Enable AzCopy". 


I think that there aren't any other limitations regarding triangles/vertices of models.


The reason why your model's size is reduced is maybe shader.

You should change the shader from "Standard" to "Unlit Texture", and it would make the model more clearly.

You can learn how to change the shader from following article.

https://styly.cc/tips/photogrammetry_discont_photogrammetry/


Sincerely yours,



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