I'm trying to display a material using shaderGraph in STYLY, and it works fine in Unity, but it doesn't work in STYLY. I don't know why it behaves this way since I have also set the material. If anyone has a solution, please let me know.
Best Answer
C
Chujo @STYLY
said
about 3 years ago
STYLY does not support URP. So, Shader Graph is basically unusable. Therefore, objects using the Shader Graph will be displayed as shown in the attached image. However, you can use it pseudo-usually by reproducing the Shader Graph shaders in code as shown in the following article. Using Unity's ShaderGraph to create shaders for STYLY
STYLY does not support URP. So, Shader Graph is basically unusable. Therefore, objects using the Shader Graph will be displayed as shown in the attached image. However, you can use it pseudo-usually by reproducing the Shader Graph shaders in code as shown in the following article. Using Unity's ShaderGraph to create shaders for STYLY
Hara
I'm trying to display a material using shaderGraph in STYLY, and it works fine in Unity, but it doesn't work in STYLY.
I don't know why it behaves this way since I have also set the material. If anyone has a solution, please let me know.
STYLY does not support URP. So, Shader Graph is basically unusable. Therefore, objects using the Shader Graph will be displayed as shown in the attached image. However, you can use it pseudo-usually by reproducing the Shader Graph shaders in code as shown in the following article. Using Unity's ShaderGraph to create shaders for STYLY
https://styly.cc/tips/shadergraph_to_shaderlab/
If you want, you can try it.
Chujo @STYLY
STYLY does not support URP. So, Shader Graph is basically unusable. Therefore, objects using the Shader Graph will be displayed as shown in the attached image. However, you can use it pseudo-usually by reproducing the Shader Graph shaders in code as shown in the following article. Using Unity's ShaderGraph to create shaders for STYLY
https://styly.cc/tips/shadergraph_to_shaderlab/
If you want, you can try it.
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