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i am doing this tutorial and do not understand this: https://styly.cc/tips/unity-animation-door/ " Place a cube or other object and add the STYLY Interaction SDK components. In this case, place the cube properly and attach it to the Inspector by selecting STYLY_Attr_Draggable from the Add Component menu." what cube does it mean- where should i put it- i just put a random cube also the door does not animate in styly please tell me how to fix this thanks!

Best Answer

Hi, I checked your video.

I couldn't figure out what the screen was showing after playing a scene. Is it a wall of the door?


To solve this question, move the Main camera away from the door so that it shows the entire door and button.

Once you see the door and the button, play the scene and click on the button to open the door.


Hi, I've grasped your question.


Do you know STYLY Simulator?

After you launch STYLY Simulator, you can build gimmicks using the Interaction SDK in Unity and simulate them in the game view. In addition, by using the local preview tool, you can complete the debugging process in the local environment without having to "place assets in STYLY Studio and publish".


To start the STYLY Simulator, you need to place an object such as a Cube in your scene and add the STYLY Interaction SDK components to it.


The purpose of these is to make sure it works on Unity.

This article is about STYLY Interaction SDK!

/https://styly.cc/manual/interaction_sdk_manual/

thank you for explaining! 


i have tried to follow the instructions exactly and it still does not work


please tell me how to fix this


this is the video of my work https://we.tl/t-xFhenE3ZNH

 

Answer

Hi, I checked your video.

I couldn't figure out what the screen was showing after playing a scene. Is it a wall of the door?


To solve this question, move the Main camera away from the door so that it shows the entire door and button.

Once you see the door and the button, play the scene and click on the button to open the door.

The camera is in the right position but it seems that attaching the styly draggable to the cube for some reason makes the camera zoom in on the cube

Thank you

Ok, I understand. You should push "S" key while you play the scene.


You would see a message that says "Camera Control" when you play the scene. The camera's viewpoint can be changed with the keys on the computer.

If the camera is too near the cube, you can separate the camera from the cube with "S" key.


Sincerely yours,

thank you!


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