3D objects uploaded to STYLY lose their hit detection.
Hara
started a topic
over 3 years ago
I have a temporary OBJ file for the building, but when I edit it, I can go on the floor or to the second floor, but when I play in VR, I go under the ground. How can I remove the transparency of the walls and go to the floor or second floor?
Best Answer
C
Chujo @STYLY
said
over 3 years ago
I think the reason is that the collider is not pasted on the mesh of the 3D model.
Solution 1: Paste the Mesh Collidar in Unity.
Solution 2: In STYLY Studio, go to Environment > Floor and add the Auto-generated Floor asset to your scene.
Please try either of the following
1 Comment
Chujo @STYLY
said
over 3 years ago
Answer
I think the reason is that the collider is not pasted on the mesh of the 3D model.
Solution 1: Paste the Mesh Collidar in Unity.
Solution 2: In STYLY Studio, go to Environment > Floor and add the Auto-generated Floor asset to your scene.
Please try either of the following
Hara
I have a temporary OBJ file for the building, but when I edit it, I can go on the floor or to the second floor, but when I play in VR, I go under the ground. How can I remove the transparency of the walls and go to the floor or second floor?
I think the reason is that the collider is not pasted on the mesh of the 3D model. Solution 1: Paste the Mesh Collidar in Unity. Solution 2: In STYLY Studio, go to Environment > Floor and add the Auto-generated Floor asset to your scene. Please try either of the following
Chujo @STYLY
I think the reason is that the collider is not pasted on the mesh of the 3D model. Solution 1: Paste the Mesh Collidar in Unity. Solution 2: In STYLY Studio, go to Environment > Floor and add the Auto-generated Floor asset to your scene. Please try either of the following
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