3D model texture created with Blender is not reflected in STYLY.
Hara
started a topic
over 3 years ago
I've imported my blender project into STYLY Studio in glb format, but the textures don't seem to be reflected properly. I think I'm able to transfer the image, but the orientation and scale don't seem to be reflected.
Best Answer
C
Chujo @STYLY
said
over 3 years ago
There are still many situations in 3D software where the display does not look the same as the original software due to the compatibility between the format and the software. By the way, have you ever used Unity?
1 Comment
Chujo @STYLY
said
over 3 years ago
Answer
There are still many situations in 3D software where the display does not look the same as the original software due to the compatibility between the format and the software. By the way, have you ever used Unity?
Hara
I've imported my blender project into STYLY Studio in glb format, but the textures don't seem to be reflected properly. I think I'm able to transfer the image, but the orientation and scale don't seem to be reflected.
There are still many situations in 3D software where the display does not look the same as the original software due to the compatibility between the format and the software. By the way, have you ever used Unity?
Chujo @STYLY
There are still many situations in 3D software where the display does not look the same as the original software due to the compatibility between the format and the software. By the way, have you ever used Unity?
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