Brightness and visibility differ depending on the environment.
Hara
started a topic
over 3 years ago
For some reason, when I run my work in PC VR (Oculus Link), the sky is brighter than when I run it in Quest or STYLY Studio, even though I had previously made my work while checking it in Quest. What could be the cause of this, and is there a way to fix it?
Best Answer
C
Chujo @STYLY
said
over 3 years ago
The reason the brightness and shadows change is because Unity's quality settings are optimized for each platform. Since the settings are not touched from PlayMaker, you may be able to improve them by determining which environment you are playing in based on the camera and changing the way the scene looks.
1 Comment
Chujo @STYLY
said
over 3 years ago
Answer
The reason the brightness and shadows change is because Unity's quality settings are optimized for each platform. Since the settings are not touched from PlayMaker, you may be able to improve them by determining which environment you are playing in based on the camera and changing the way the scene looks.
Hara
For some reason, when I run my work in PC VR (Oculus Link), the sky is brighter than when I run it in Quest or STYLY Studio, even though I had previously made my work while checking it in Quest. What could be the cause of this, and is there a way to fix it?
The reason the brightness and shadows change is because Unity's quality settings are optimized for each platform. Since the settings are not touched from PlayMaker, you may be able to improve them by determining which environment you are playing in based on the camera and changing the way the scene looks.
Chujo @STYLY
The reason the brightness and shadows change is because Unity's quality settings are optimized for each platform. Since the settings are not touched from PlayMaker, you may be able to improve them by determining which environment you are playing in based on the camera and changing the way the scene looks.
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