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I want to switch active using an audio visualizer.

In this audio-visual article, he has a method of showing different scales, but is it possible to make it in such a way that it appears and disappears?

[Unity/Playmaker] How to Create an Audio Visualizer


Best Answer

In Playmaker, if the Level value is above a certain level, the GameObject will be active, and if it is below a certain level, it will be inactive.

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Answer

In Playmaker, if the Level value is above a certain level, the GameObject will be active, and if it is below a certain level, it will be inactive.

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